Expected turn angle
Math for the physical distance and currently configured cm/360.
Learn cm/360, calculate expected turning angles and verify actual movement. These are measurement tools, not universal recoil or sensitivity recommendations.
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XIM MATRIX uses physical centimetres to describe the distance necessary for a 360-degree turn. To test 40 cm/360, move 10 cm in a controlled game environment: the expected movement is roughly 90 degrees. If the result differs, check DPI, game settings, response rate and Smart Translator first.
Math for the physical distance and currently configured cm/360.
Approximate real-world result from the turn you observed.
Use XIM Manager’s built-in DPI and response-rate checks.
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